Why do alliance always lose
Makes me laugh every time. Post by BombayMix You got me there. I never understood why one guy things he can take on at once. Do they expect us to stand there and nothing. Post by Shammy If someone starts giving good tactics and noone listens well Post by Shammy checked their group when someone says gr 3 go LM etc. Post by Shammy The thing people need to understand and never will that when you join a BG you are supposed to play as a team not solo, if you want solo do world pvp.
I'M OFF"? Last night I was in WSG when I was asking politely for someone to assist me in getting the flag from the paladin who is guarded by a rogue in their graveyard. I asked 5 times for someone to come to their graveyeard and I was waiting stealthed "Rogue".
I really don't know the big deal about Hornor Grinding. When I finally reached 70 I decided to gear myself up for battel ground gear. I mean WTH "no F". So I quit playing battlegrounds and diverted my attention to grinding reputation with outland factions. I truly think that Battlegrounds are for fun.
Gear is not that good "except for some good eos gear". Post by Tigero I really don't know the big deal about Hornor Grinding.
Just don't get so wound up that it becomes the only thing that matters and consumes you. I don't think anyone can deny that a well played game in BG's especially a close one is all the sweeter if it results in a victory.
One of my big pleasures is playing strong, overgeared alliance premades and even if their organisation and pre-plans win them the flags and ultimately the game they still get mullered midfield by badass horde. There is something satisfying about seeing well geared alliance players running off to find their friends. Search results for 'Why alliance sucks at PVP Horde and Alliance working together started UTC.
What's the point of PvP? H UTC. Dan UTC. Lancelet UTC. So, all forces are already unstoppable. If answered incorrectly, she would die. The explosions of dying stars, known as supernovas, are some of the most powerful events in our entire universe, releasing more energy than the Sun will in its entire billion-year lifetime. Why does alliance lose every AV? Does AV weekend give double rep? What do mines do in AV? Why do Horde always win AV? How much honor do you get for AV loss?
A Blue dragon escort is slain presumably by Garrosh's agents , and the Focusing Iris —a powerful item capable of augmenting the destructive capability of already-formidable weapons of destruction—is delivered to the warchief.
Some of the Horde leaders are dubious of this attack, and voice opinions against it. Regardless, it is set in stone, and the assault begins. Garrosh , Baine Bloodhoof , Vol'jin , Malkorok , and Trade Prince Gallywix are present to rally their troops for the war, while Lor'themar Theron and Halduron Brightwing send Kelantir Bloodblade and two blood elven ships of warriors to assist on their behalf.
The Horde begins their campaign by conquering Northwatch Hold. The tauren and trolls marched from the Great Gate , assaulting the Alliance outpost from the west. Meanwhile, the Forsaken and blood elves sail from Ratchet and launch a naval attack from the east and the orcs finishes the assault by attacking from the north, using dark shamanistic magic to summon lava elementals to besiege Northwatch and decimate the outpost and its Alliance defenders.
After a long delay to entice the Horde's bloodlust, Garrosh eventually leads the Horde to Fort Triumph , which has also fallen. After looting the fort's siege weapons to be used for their attack on Theramore Isle, the Horde marches on to Dustwallow Marsh. Lady Jaina Proudmoore herself gains knowledge of this looming attack, thanks to a disheartened Baine Bloodhoof's prior warning. Jaina scrambles to defend her home, quickly earning the support of King Varian and his top generals, including Marcus Jonathan and General Tiras'alan.
She also gains the reactionary support of the Kirin Tor , who agree to send several mages including Rhonin himself to act as a deterrent, reasoning that doing nothing would be tacit support of Garrosh's war. The defense of Theramore is ill-fated, however: Garrosh reveals that the entire ordeal had been a feint attack, in order to gather the best and brightest of the Alliance in one place, and then annihilate them with a Focusing Iris-empowered mana bomb.
The Alliance discover this too late, and the nation of Theramore is utterly obliterated. Jaina is horrified by the loss of all she had worked for and the deaths of her friends and people.
She travels to beseech the Kirin Tor once more and demands their aid against the Horde. Though committed to making sure Garrosh Hellscream will answer for Rhonin's death, the Kirin Tor are unwilling to give Jaina their support to destroy Orgrimmar: having just lost their leader as a result of getting involved in the war and their belief that Jaina's plans could lead to the deaths of many innocents who had nothing to do with the bombing of Theramore.
King Varian, too, is wary of simply attacking Orgrimmar head on, and instead advises caution. King Varian and Prince Anduin are also against using dishonorable tactics to fight the war.
The Horde in the aftermath of Theramore's fall has set up an effective naval blockade of Kalimdor. While the Alliance regrouped to rebuild their fleet and counterattack the Horde, Jaina was too impatient to work with the Alliance and instead went to fight the Horde using her own methods. Jaina eventually poises herself to destroy Orgrimmar in retaliation with the stolen Focusing Iris. Kalecgos however, is able to stay her hand. Instead, she uses the Iris to summon an army of water elementals to save the Alliance fleet, which was sent to besiege Bladefist Bay and eventually Orgrimmar.
The Horde's enthralled krakens nearly annihilated the fleet if it wasn't for the intervention of Jaina Proudmoore. With the Alliance fleet rescued, Jaina and the Alliance fleet remnants sailed to Northwatch Hold , routing any Horde presence in that area and reclaiming the ruined Alliance outpost, thus ending the Horde's blockade of Kalimdor. In the aftermath of these events, Jaina's restraint in the face of despair endears her to the high council of the Kirin Tor, who vote her in as their new leader.
Jaina herself maintains that while her black rage against the Horde had dissipated according to her, perhaps partly wrought on by residual energy of the mana bomb , she still fully believes that Garrosh must be removed from power for the good of Azeroth , and is therefore perhaps not cut out to lead a neutral faction.
What becomes of this remains to be seen. The aftermath of this turn of events for the Horde is equally dark: Vol'jin, having privately given up on all hope for Garrosh, falls back to his isles to plot his next move. Baine is somewhat relieved that Garrosh had called off his immediate blockades and conquests, though is stunned to learn it is simply a means to an end—Garrosh now intends to wage a war of genocide against the Alliance rather than conquest.
Thrall himself is guilt-ridden for how far Garrosh has been allowed to go, holding himself responsible. Garrosh proclaims that all men, women, and children are to enlist in the Horde's war against the Alliance, and any found shirking their duties will answer to the Kor'kron, now run by the ruthless Malkorok and his Blackrock forces.
The slightest hint of betrayal is brutally snuffed out by Malkorok, as both Kelantir and Farley learn to their sorrow; and some of the Horde's more moderate races essentially find themselves held hostage for their good behaviour, such as the neighbouring trolls and tauren, geographically most at risk of Garrosh's wrath. The war eventually spreads to Pandaria : a naval battle between the Alliance and the Horde left the survivors stranded on the beaches of Pandaria.
Rescue parties of those factions' elite soldiers set out to explore the mysterious, fog-shrouded continent and establish a foothold on the newly discovered land. Its peace was shattered as a result of the conflict. One of the major battles which took place in Serpent's Heart resulted in the unleashing of the Sha of Doubt due to a tremendous surge of negative energy which weakened the malicious entity's shackles.
A Tushui and Huojin in battle. The Skyseeker , an Alliance gunship that was escorting Horde prisoners from Pandaria to Stormwind City , somehow crashed on the great turtle-island Shen-zin Su.
Two months following the rediscovery of Pandaria, the main Alliance and Horde forces finally arrive on the myth-shrouded continent. Both the Alliance and Horde land on opposite sides of the beach of Krasarang Wilds and established their main bases of operations: Lion's Landing and Domination Point. The conflict at Krasarang Wilds reached its peak, with both the Alliance and Horde fighting each other to drive their enemies from the new continent. Not wanting to waste orc lives for such a dangerous endeavor, Garrosh delegates this task to the blood elven Reliquary , neglecting to warn them of the mogu danger and resulting in several blood elven casualties.
Lor'themar Theron himself is incensed at this callous disregard for his people's welfare, and rifts continue to form between the Regent Lord and the Warchief. However, the Horde calls upon agents of the Sunreavers to assist in circumventing Jaina's protections, [] and several Horde members succeed in subtly entering the city and stealing the Bell from the Cenarion Enclave. They teleport the Divine Bell outside the city, subsequently handing it to Garrosh Hellscream.
To the Sunreavers' surprise, however, their involvement in the theft of the Divine Bell was uncovered by the current ruler of the Kirin Tor , [] Jaina Proudmoore, who proceeded to expel the Sunreavers from the Kirin Tor, [] imprisoning all those who surrendered peacefully inside the Violet Citadel, and putting to the sword all those who resisted.
She calls upon the Silver Covenant and several Alliance troops to assist with the purge. In a desperate attempt to locate Aethas Sunreaver and break out the Sunreavers, Grand Magister Rommath led a strike force within the city of Dalaran , [] fighting his way through the city to forewarn the unaware Sunreavers of the impending arrest, securing reliable escape routes for those broken out, and attacking the Alliance and the Silver Covenant.
Rommath succeeds in his mission, culminating in locating and breaking Aethas out of his imprisonment in the Violet Citadel. Rommath and Aethas escape the city and return to Silvermoon , where Lor'themar and Halduron Brightwing are overseeing portals funneling in the escaped Sunreavers.
Relations between Lor'themar and Garrosh break down, as well as putting an end to the talks between the regent lord and King Varian Wrynn that they were secretly engaging in in order to bring Quel'Thalas back into the Alliance.
Though driven back to Hellscream's Horde, Lor'themar hopes dearly that Garrosh's new treasure , bought with the blood of Lor'themar's people, destroys him. The sin'dorei prepare to mobilize their forces.
Rommath states that Theron himself would make a fine Warchief, and the regent lord notes that it may indeed come to that, demanding his blades and vowing that the next move will belong to him. Varian, upon hearing about the purge, reveals to Jaina in disappointment that he was attempting to bring the blood elves into the Alliance through secret diplomatic means, and that by attacking their people she has forced their hand.
An unapologetic Jaina states that such endeavours are foolish as once Horde means always Horde and that he should not show weakness of such a sort. Varian returns to the war, with only the unified Alliance at his side.
Thrall , having returned to Durotar with his beloved Aggra and their newborn child, is roped into Garrosh's conflict after the Warchief attempts and fails to murder Vol'jin. Thrall finds the isles under martial law, the Darkspear rounded up by Thrall's very own Kor'kron.
After relieving the isles of their control, Thrall ponders how best to deal with Garrosh, concluding that simply challenging him for the right to the Horde would be ill-advised at this point.
Instead, he takes up leadership of the isles in the Darkspear heroes' absence, and plans to confer with Vol'jin before making any rash moves. After hearing about the Horde's acquisition of the [ Divine Bell ] , Prince Anduin Wrynn began searching for a means to counter its power. His research has led him to an item known as the Harmonic Mallet. The Harmonic Mallet was last seen in the hands of the Monkey King.
The tomb of the Monkey King is located in Tomb of Conquerors , where he and his mogu adversary are frozen in jade. As legend has it, the Monkey King and a Mogu named the " The Jade Warlord " were in the middle of a duel until both of them somehow became petrified in jade. Anduin discovered an incantation to release him from the jade imprisonment but it would release the Jade Warlord as well. After the Alliance champion defeats the Jade Warlord, the Monkey King asks the champion to solve his three riddles in exchange for the whereabouts of the Harmonic Mallet : an instrument used by the Pandaren rebels in ancient times to counter the mogu's Divine Bell by turning its power into pure harmony.
When news reached the Alliance that Horde forces were amassing in huge numbers at Emperor's Reach , everyone expected Garrosh to use the Divine Bell. Knowing that time was of the essence, Anduin stole the Harmonic Mallet and went to stop Garrosh personally. Garrosh rings the Divine Bell and it turns his kor'kron into Sha.
After they are dispatched by the player, Prince Anduin Wrynn intervenes and tries to deter Garrosh from using the Divine Bell. Anduin's pleas fell on deaf ears, however, and Garrosh used the Divine Bell to sha infest his champion Ishi , who the player then has to fight. Though Garrosh encouraged his troops to master the Sha energy, in the end, none of his champions were able to do so.
In the aftermath of the battle, Anduin used the Harmonic Mallet to turn the Divine Bell's chaos into pure harmony.
This stuns Garrosh but Garrosh recovers and strikes at the bell and destroys it; causing its rubble to fall on Prince Anduin.
The impact of the bell has caused Anduin's bones to shatter. Believing Anduin dead, Garrosh lets the Alliance champion leave to relay the fate of Anduin to King Varian; thereby illustrating the price for his continued defiance. Using a signal flare for immediate evacuation, they fly to Lion's Landing where Varian mourns and tends to his son, ordering for Velen to be sent to their location at once. Both Varian and Jaina Proudmoore are furious at this assault and swear to make Garrosh pay.
Ishi turned by the [ Divine Bell ]. Anduin counters the Divine Bell with Harmonic Mallet. Varian and Jaina tend to an injured Anduin. Kirin Tor Offensive confronting the Sunreaver Onslaught. With the Thunder King's power fused with her staff, Jaina plans on using the Thunder King's terrible power on Garrosh when the time comes.
Garrosh orders the excavation in the Vale of Eternal Blossoms , violating the sanctity of the land, which greatly angers Taran Zhu and orders the Horde to leave the Vale.
Sunwalker Dezco states that not all of the Horde follow the warchief's orders anymore and tries to apologize for the desecration. Dezco requests for an opportunity to bring Hellscream to justice and make things right with the pandaren. Taran Zhu acquiesced to Dezco's appeal and gives the Horde until the season's end to remedy the situation. In response to this, the Kor'kron have enforced martial law in the entirety of orcish territory and erected new fortified outposts to cull the rebellion.
While the Alliance grows stronger amid the pressures of war , the Horde, under the weight of Garrosh's command, continues to fracture. The Darkspear Trolls are rebelling, Orgrimmar is on lock down, and the Warchief has sent crews into the Vale of Eternal Blossoms and into the Northern Barrens in search of resources to push his war machine forward.
He's alive and well thanks to Chen Stormstout 's aid and he's not alone. Both Chen and Thrall are with him but he needs the aid of more members of the Horde to truly rebel.
Things aren't all that peaceful in the Village and Horde champions soon need to help deal with the Kor'kron who have managed to lock down the Troll section of Orgrimmar and are looking to take control of other Darkspear Troll strongholds before things get too out of hand.
Once Horde champions have purged the Kor'kron from Sen'jin Village, they'll be sent to Razor Hill as Vol'jin works his way and his troops toward Orgrimmar. Razor Hill is just a temporary stop for Vol'jin and the rebellion, but before they can move on toward their ultimate goal, they're going to need supplies —lots of supplies.
Horde champions will be asked to go out into the Northern Barrens to steal supplies from the various Kor'kron supply locations. After months of preparation, the Alliance war machine is turning toward the heart of enemy territory. But Varian Wrynn doesn't want to commit any regular forces until he knows exactly what to expect. SI:7 spies outside of Orgrimmar were sent to scout out a naval landing site, learn the enemy's weaknesses, and give Alliance landing forces any advantage they can find.
Using top-secret SI:7 gadgetry, the king's scouts got an early look at the forces that will be arrayed against them when they assault Orgrimmar and also discover that the Horde is falling apart. The trolls are in active rebellion. By escalating this rebellion, the SI:7 agents have devised a plan to sow chaos and bloodshed behind enemy lines without risking a single Alliance soldier.
Alliance players are being sent personally as an envoy of the Alliance to the rebel leader: Vol'jin of the Darkspear. With a little deft political maneuvering, Alliance players earn his trust, securing a potential Alliance beach landing and ensuring that trolls and orcs kill one another up and down Durotar.
By killing Kor'kron in the Barrens and delivering their stolen supplies to the rebels, the Alliance ensure that Garrosh's power structure crumbles around him. The war between the Horde and Alliance isn't confined to land.
Both factions are in the midst of a battle for naval supremacy on the High Seas. After numerous clashes, the Alliance and any Horde rebels within the Horde fleet eventually call for a ceasefire and decide to focus their naval strength against Orgrimmar. The actions of the warchief led to the unthinkable: the awakening of the last and the most dangerous sha prime, the Sha of Pride , and its subsequent corruption of the Vale.
This rallied the world's faction to finally besiege Orgrimmar. High King Varian Wrynn has rallied the Alliance war fleet and has managed to breach Garrosh 's blockade over Kalimdor.
Their fleet comprising of reinforcements from Stormwind , Dalaran , New Tinkertown , and Ironforge ; sailing on Alliance ships armed with heavy artillery, has set sail for Bladefist Bay , blocking every access to Orgrimmar and preventing any reinforcements coming from the sea. Also, the night elf Sentinels under Tyrande Whisperwind 's command began marching with siege weapons towards Orgrimmar , planning to use them once Vol'jin 's forces attacked the gates.
In the meantime, Vol'jin and Baine Bloodhoof rallied their forces, gaining control of most of Durotar and the Barrens ; they also obtained the support of the Bilgewater Cartel , which supplied them with heavy siege weapons. Many orcish citizens of Durotar who opposed Garrosh joined the rebelling forces as well.
The blood elves and the Forsaken sent reinforcements across the sea from Lordaeron , planning to regroup them with the rest of the rebels once the Alliance attacked Bladefist Bay.
Garrosh, however, was prepared for the siege and managed to bring reinforcements to the city before the start of the rebellion. The Dragonmaw clan under Zaela 's command was charged to protect Dranosh'ar Landing against the invading naval forces, General Nazgrim and his forces were sent to defend the main gate, and the Kor'kron legions were placed inside the city, guarding the underground entrance to Garrosh's compound.
Garrosh also gained the aid of the Klaxxi , earning reinforcements from them as well. After mopping up the damage in the Vale, a combined Horde and Alliance force launch an attack on the capital, ultimately leading to the underground part of the city and a final confrontation with Warchief Garrosh himself.
Once defeated, Garrosh is taken in custody by Taran Zhu to let him face trial in Pandaria , a solution approved by both Thrall and Varian Wrynn.
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